![]() These cards should help you counter your opponent, and/or help you increase your card advantage. This makes them reliable lines of defense.Ĭontrol decks also need flexible cards that are effective against any opponent. Both Goblinmount Demon and Cleric Lancer have high defense and Ward. Simple removal spells allow you to defeat followers before they can attack.įollowers with Ward also flourish in control decks. Simply put, damage will accumulate if you leave enemy followers on the board, so having a few low-cost removal spells is essential. Small delays in responding to threats can add up and lead to a loss. One thing control decks need to do is keep up with the opponent’s pace. The cost distribution for other cards is relatively even. You can see there are a handful of 2-cost cards to counter the slew of 2-cost cards in aggro decks. First, let’s take a look at the cost distribution of the sample decks introduced back in Deck Archetypes: OverviewĬost Distribution: (L) Control Bloodcraft / (R) Control Havencraft Figuring out how many of what card fits where is a never-ending struggle for control decks.īut that’s enough talk. These are prime examples of decks and popular cards that can force you to change up your control strategy and adjust your build.Īnother thing you need to mull over is what cards you need in your build for the early, middle, and late stages of the game. Swordcraft decks often include Sea Queen Otohime and Frontguard General, difficult cards for control decks to deal with. In either case, you will be overwhelmed very quickly. They may also make value plays by taking out a few of your cards with one of theirs. There are some matchups where the opponent will always be one step ahead of you. The difficulty of playing a control deck is that opponents are unpredictable. ![]() Use one card to eliminate multiple enemy followers and gain card advantage! You can call it a control deck because it focuses on gaining card advantage and shutting down the opponent’s plays. ![]() PtP (Path to Purgatory) Forestcraft has been a popular deck since the release of Shadowverse. If you round up a big posse of cards to disarm them, your control deck can come up on top against any aggro deck. ![]() In particular, aggro decks rely on sheer numbers to attack you. However, if you can get these so-called “value trades/plays,” you immediately gain an advantage. The cards featured in Shadowverse are generally designed to be evenly matched, and there aren’t too many standalone cards that can perform the function of many. The most important objective when controlling the opponent is gaining card advantage. You should be focused on diminishing the value of your opponent’s cards. Don’t hold back dishing out removal spells and followers with Ward to neutralize enemy followers. You’ll have a lethal move in store to deliver the final blow and seal the deal.įor this reason, most of the cards in the deck are meant to be countermeasures for your opponent’s cards. When your opponent is helpless, you can use your defensive lineup to whittle away at their defense. The plan is to deal with every threat thrown at you and to keep the opponent at bay. This time I’ll be covering the exact opposite-control decks.Ĭontrol decks look to play defense and avoid being beaten. Last time I introduced the aggressive aggro deck archetype.
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